"Ps. If there are any slowdowns, jumps, clipping, I apologize in advance, but the games are played on real devices connected to the image relay, later to the PC and recorded in the program."
Okay, I've now had a chance to play and this game is SOOOOO authentic in that old arcade game feel. Awesome work as ever Tony and gang. You should all be proud!
Engancha desde el primer momento, las gráficas están excelentes, las voces digitalizadas geniales y la música una maravilla, si fuera una revista de la época le doy 10/10.
@Brokenbytes bought it and loved it really nice, I made a real tape and knocked up a tape case inlay and label anyone who's a member of the FB Commodore 64/128 group can download
Thanks! Some people have reported poor speech for the cutscenes and the intro-screen on the ultimate64, but not for the in-game speech. So let me know your experience.
great game, fantatic code, music and gfx. also very entertaining! only thing missing: an option to choose between easy/normal/hard difficulty gameplay. I wanted to test Ralph's AI at hard level! :)
yeah, I'm aware of that level choice and I tried some different levels already. What I meant was something else: easy game with Ralph and birds trying to avoid you (for kids (ok kids today are better than me)), normal game with them following predefined movements (like now), hard game with Ralph and birds showing some advanced AI making it impossible even to repair a single window! I know Antonio is able to do that :)
The number of levels have colors that indicate their difficulty (green is easy & red is hard). I think you really means that would there are also extra levels that have a difficulty greater than the default 16 levels.
Thanks Ze :-) As Ofihombre says , you can select difficulty level 1-16 at the beginning. 16 is quite hard already, and you get multiple birds, a fast Ralph and several obstacles on screen. From there, it only gets worse!
I'm no expert in C64 programming but the intro sequence seems pretty impressive for the system. I wrote a piece about it for the next issue of K&A Plus :)
Thanks! I'm a big fan of the magazine and I'm looking forward to reading your piece! The intro was not straightforward, mostly because I wanted the game to fit in a single load. But happy about the result.
Nice Commodore port from the main Wreck-It Ralph game. But 1982 it's a date from the movie, in the real life, Fix-It Felix jr. it's made in 2012 for the Disney promotion of the first Wreck-It Ralph movie, but obviously this game hasn't aged so badly that its movie sequel (Ralph Breaks the Internet), and it seems to be in the cult.
By the way, on my itch·io profile has several Wreck-It Ralph fangames & even a indie game with a very similar style in development.
Everybody knows it's a fictional '82 arcade game from a 2012 movie. The original 2012 version states 1982 so why shouldn't this conversion?
Amazing conversion for the C64. The developers must have put hundreds and hundred of man-hours into it. Can't help thinking what could have been if other arcade games from the early 80s era had been given as much C64 conversion care as this ...
The thing of "is fictional" already sounds like something typical of the officialist world. But seeing so many real versions (unofficials) of this game, it lose a lot of the meaning that it's fictional.
It was clear that it was originally intended to be fictional, but it doesn't take away from the fact that there are real & playable adaptations of Fix-It Felix jr to pay tribute to the movie.
Its existence would have been much more accepted and verifiable if it has really been in 1982 by Tobikomi instead made by Disney in 2012.
I would guess that it is the fictional-arcade-game thing that makes this game attractive in the first place. Especially when converted to a 1982 computers as the C64, which is home to a lot of early 80s arcade conversions. So, of course the developers want to play along in that makebelieve world.
The Commodore version it's more like one of several real adaptations of the fictional version of the game (Tobikomi it's obviously the most fictional thing about the game, since in his universe he was created by that company).
That includes the first playable version (the 2012 version) as well, which is by far the most faithful version to the movie version (I leave you an example video of this excellent playable imitation with its arcade cabin):
For us it will be real, but for history it never isn't real & won't it be.
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I played Commodore 64 is really great.
Thanks.
Not sure what kind of emulator you used, but the speech is very distorted.
Try vice for perfect emulation or, even better, run it on a Commodore 64!
The game has been enabled on real Commodore 64 . :/
I write in the Description under each film ;)
"Ps. If there are any slowdowns, jumps, clipping, I apologize in advance, but the games are played on real devices connected to the image relay, later to the PC and recorded in the program."
Such a great game ! Thank you !
Okay, I've now had a chance to play and this game is SOOOOO authentic in that old arcade game feel. Awesome work as ever Tony and gang.
You should all be proud!
Thank you very much, my friend. Glad you enjoyed it. :-)
Thanks to all the people who donated!
We raised 750 pounds in the first 24 hours.
Maravilloso juego para nuestra querida C64.
Engancha desde el primer momento, las gráficas están excelentes, las voces digitalizadas geniales y la música una maravilla, si fuera una revista de la época le doy 10/10.
Donated... And let me tell you, I am really enjoying this game. You guys did an OUTSTANDING job on this and it is truly fun and addicting.
@Brokenbytes bought it and loved it really nice, I made a real tape and knocked up a tape case inlay and label anyone who's a member of the FB Commodore 64/128 group can download
Thanks!!!!
Wow thanks. That surely looks amazing
You did an amazing job on the game, it deserved a nice case and I have a thing for real tapes! Loved the loader :)
Excellent game. I'm definitely putting this one on to my Ultimate 64 and theC64 full size. Very playable, great speech. Neat music.
Thanks!
Some people have reported poor speech for the cutscenes and the intro-screen on the ultimate64, but not for the in-game speech. So let me know your experience.
Funny you say that. I played it on theC64, and also Ultimate64 (with ultisid) and I could hear the speech very clearly. :)
My time of game & on my favourite machine! - Brilliant!
great game, fantatic code, music and gfx. also very entertaining!
only thing missing: an option to choose between easy/normal/hard difficulty gameplay. I wanted to test Ralph's AI at hard level! :)
There is a level selector under of the initial menu of the game. The last levels are the most difficult.
yeah, I'm aware of that level choice and I tried some different levels already.
What I meant was something else: easy game with Ralph and birds trying to avoid you (for kids (ok kids today are better than me)), normal game with them following predefined movements (like now), hard game with Ralph and birds showing some advanced AI making it impossible even to repair a single window! I know Antonio is able to do that :)
The number of levels have colors that indicate their difficulty (green is easy & red is hard). I think you really means that would there are also extra levels that have a difficulty greater than the default 16 levels.
Thanks Ze :-)
As Ofihombre says , you can select difficulty level 1-16 at the beginning. 16 is quite hard already, and you get multiple birds, a fast Ralph and several obstacles on screen. From there, it only gets worse!
I'm no expert in C64 programming but the intro sequence seems pretty impressive for the system. I wrote a piece about it for the next issue of K&A Plus :)
Thanks!
I'm a big fan of the magazine and I'm looking forward to reading your piece! The intro was not straightforward, mostly because I wanted the game to fit in a single load. But happy about the result.
Great game! and small gameplay...
Nice Commodore port from the main Wreck-It Ralph game. But 1982 it's a date from the movie, in the real life, Fix-It Felix jr. it's made in 2012 for the Disney promotion of the first Wreck-It Ralph movie, but obviously this game hasn't aged so badly that its movie sequel (Ralph Breaks the Internet), and it seems to be in the cult.
By the way, on my itch·io profile has several Wreck-It Ralph fangames & even a indie game with a very similar style in development.
Everybody knows it's a fictional '82 arcade game from a 2012 movie. The original 2012 version states 1982 so why shouldn't this conversion?
Amazing conversion for the C64. The developers must have put hundreds and hundred of man-hours into it. Can't help thinking what could have been if other arcade games from the early 80s era had been given as much C64 conversion care as this ...
The thing of "is fictional" already sounds like something typical of the officialist world. But seeing so many real versions (unofficials) of this game, it lose a lot of the meaning that it's fictional.
It was clear that it was originally intended to be fictional, but it doesn't take away from the fact that there are real & playable adaptations of Fix-It Felix jr to pay tribute to the movie.
Its existence would have been much more accepted and verifiable if it has really been in 1982 by Tobikomi instead made by Disney in 2012.
I would guess that it is the fictional-arcade-game thing that makes this game attractive in the first place. Especially when converted to a 1982 computers as the C64, which is home to a lot of early 80s arcade conversions. So, of course the developers want to play along in that makebelieve world.
The Commodore version it's more like one of several real adaptations of the fictional version of the game (Tobikomi it's obviously the most fictional thing about the game, since in his universe he was created by that company).
That includes the first playable version (the 2012 version) as well, which is by far the most faithful version to the movie version (I leave you an example video of this excellent playable imitation with its arcade cabin):
For us it will be real, but for history it never isn't real & won't it be.
P.D: If Fix-It Felix Jr. would a 100% real arcade game from the 1980s, it could be emulated with M.A.M.E. instead of being a PC executable.
Of course I have seen the cabinet and I played the original Flash game the same night I saw the movie.
Why are some people who misjudge my opinions about the controversial existence or non-existence of Fix-It Felix?
(I think I had a worse case on Wikipedia for not being anything notorious for having an article).
Awesome sauce! I'll be loading this up later. What a treat from my fave C64 dev.
Thanks Roy,
Looking forward to your feedback! You take care, buddy.